22: Prototype III Plan

Prototype Roadmap

  1. Areas (attributes, features, part of the experience) that you have explored that need refinement.
    • Will people willing to talk to strangers? What will be the value in it?
    • What will start a conversation?
  2. Areas (attributes, features, part of the experience) that you have not yet explored

    • Voice UI

    • Chan ge in interaction(conversation) when the number of people gathered change: 2 people interaction, 5 people interaction, 10 people interaction, etc.

  3. Prioritize these areas. Which are most important? Which parts can be left out?
    • Starting conversation 
    • Service/product journey
  4. Methods: what is the appropriate method for each priority area - prototyping? research gathering? brainstorming?
    • Starting conversation: prototyping
    • Service/product journey: prototyping 



  • Prototype Plan

  1. Description of concept (try to reduce to a one-line summary with a one-paragraph description)
    • It is a service provided by a museum for the Millennial audiences to have a deep dive learning experience by first reading thought-provoking questions and second having a conversation about specific artworks with friends, other visitors, and museum guides or curators.
  2. Sketches or other illustrations
  3. A timeline for getting to each individual Prototype stage:
    • POC (Proof Of Concept): Feb 27
    • LLFL (Looks-Like Feels-Like): Mar 20
    • LLAL (Looks-Like Acts-Like): Apr 17
  4. Weekly goals for research and making
    • Define users and user journey & test a quick prototype: Feb 20
    • Proof Of Concept: Feb 27
    • Test user journey & prototype work in progress: Mar 13
    • Looks-Like Feels-Like: Mar 20
    • If I would present this to a museum document: Mar 27
    • Work on contents & building (if requires coding): Apr 3
    • User test & fix bug (if needed): Apr 10
    • Looks-Like Acts-Like: Apr 17
    • Last tweaks (if needed): Apr 24